![]() You WILL hit the open J about 80% of the time)ĬPU Substitution Frequency: 78 (Seems right)ĬPU Fakeout Discipline: 50 (The CPU already responds to Fakes.) User Poor Release Shot Percent: 38 (Remember, peak of the jump. User Adjusted Shot Percentage: 45 (For some reason, go lower, and players like AI can't get their running jumpers to fall at a realistic pace.) ![]() ![]() User On-ball Defense Assist: 80 (Helps to create more mid-range jumpers by the CPU! Not sure how. User Substitution Frequency: 78 (Personal tastes. User Freestyle Effectiveness: 40 (With my other settings, you can actually take players off the dribble! Plus you can't abuse it! No dribble showcasing with Shaq, he'll lose the ball! ) User Dunk/Lay-up Block Ability: 27 (Helps to stop weak shots, star players can still take it strong) A lot of jumpshots don't get blocked on the perimeter, mostly inside) User Shot Block Ability: 19 (Remember, this is only on JUMPSHOTS. User Interception Ability: 47 (Your players don't seem to deflect the ball enough. ![]() In-air Collision Foul Frequency: 73 (Fair amount of contact with calls and no calls) It happens too often, so this number seems good halfway. If you go too high on this number, the CPU post players will run into foul trouble early on and you won't see them. I raised this number to punish the Users who liked to just go in the post and try and force home a dunk. Game Speed: 45 (Matter of personal taste)Ĭharge/Block Foul Frequency: 50 - Just awesome, I get the right amount of calls to no calls. Instead, they will be running plays and creating opportunities for your half-court offense.*Pared's Live 2004 Sliders(credit to PARED) These settings make your offense wake the hell up! Your AI teammates will no longer stand around doing nothing. Game Speed - 50 (Feel free to use higher values, but 50 looks and feels perfect to me) Shooting Foul Frequency - 100/50 (Increase CPU if USER needs more FTs)Īcceleration without Ball (Max rating) - 100Īcceleration without Ball (Min rating) - 50Īnd for those interested, here are a couple of my previous slider sets for 2K18:ĭifficulty - Hall Of Fame (Make sure to update ALL sliders after changing difficulty) Take Close Shots - 0 (Less stupid shots by the CPU) Lateral Quickness - 0/ 100 (Set CPU to 50 if AI defense is too strong) Offensive Consistency - 0 (Leads to more hot/cold streaks, making every game and every quarter feel different!) Offensive Awareness - 75 (Leads to more aggressive and tactical passing by the CPU) Hands – 60/45 (Increase the CPU to 50 if the CPU needs more steals or you find the pick and roll too easy)īlocking – 60/65 (Decrease USER to 55 if blocks are too easy) Game Speed - 48 (After weeks of testing, I've come to the conclusion that this is the best setting for animation fluidity and realism)ĭriving Contact Shot Frequency - 0/100 (Important! Reduces the frequency of the blow-by animation) Lateral Quickness - 0/100 (Set CPU to 50 if their defense is too solid)īlocking Foul Frequency - 60/100 (Increase USER if you're called for too many charges and/or you want the CPU defense to be called for more blocking fouls)Īcceleration without Ball (Max rating) - 93Īcceleration without Ball (Min rating) - 45īase Slider Set v5.0 - Latest Update: May 14thĪll values updated from the v4.6 settings are posted in BOLD Jump Shot Defense Strength (Release) - 95 If there are two values, they will be in User/CPU format.ĭriving Contact Shot Frequency - 40/60 (Makes it a little easier for the CPU to blow-by perimeter defenders while making it more difficult for the USER) If there is only one value listed, it applies to both User and CPU. The game still looks and plays great from that view (I actually used it in my testing to make sure the player/animation speed was realistic), I just prefer the Drive camera. This camera view makes the game come ALIVE! It will take a few minutes to get used to, but I think that once you do you won't be able to play the game any other way!įeel free to use the Broadcast camera view if you'd prefer. Shot Reaction With Intense D - On (User Preference) Instead, they will be running plays and creating opportunities for your half-court offense. Difficulty - Hall of Fame (Make sure to update ALL sliders after changing difficulty)
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